a little private project I did in the last week to avoid of becoming bored of my projects at work.
I used 3dsmax to build the low-poly models, then I exported them to mudbox and continued the work there. I re-imported a high-resolution mesh of the models, linked them to their low-poly bodies and then started to build the scene. The highpoly-meshes were then exported as vray-meshes. At rendertime there are 24 Million Faces together with the baby-fur and the gras.
A 5k-Version will render tonight. Hope you like it :-)